Software Developer
No Surrender Studio, Istanbul, TR
• Designed scalable backend architectures for gaming platforms.
• I worked on server authorized multiplayer game systems with Unity Game Engine and Photon Bolt.
• I developed various systems for mobile platforms with the Unity game engine and C# programming language. For example, game modes, payment systems, notification systems, clan system, friendship system.
• I built and tested it on various platforms, for example IOS, Android and Windows.
• I worked in iOS and Android testing environments, such as Testflight and Google Developer Console.
• I am proficient in all game publishing and store page creation processes with Steamworks.
• I worked and improved myself in version control and project management systems such as Git and Jira.